Pro Evolution Soccer 6 debuted during the 2006–2007 season, complete with the most recent club and international player transfers. Some new clubs were brought to their proper names (such as Manchester United instead of Man Red), while others have lost it (such as Chelsea, now London FC). For example, Manchester United is now known as Manchester United, while Chelsea is once again known as London Football Club. Nevertheless, despite the names, the players are accurate; for example, Chelsea does have Ballack and Schevchenko, while Real Madrid now has Van Nistelrooy, who once played for Manchester United.
The controls are the same, but the motions and strategies have altered, which typically happens when moving from one game to another. It is more difficult to get away with fouls than in the game before, but players must now turn much more slowly unless they are proficient in the technique. The moves are much more realistic, and the goalkeepers don’t always have an easy time catching the ball; occasionally, even the simple ones get away from them. Having said that, it all brings us one step closer to reality, despite removing part of the reality factor from other aspects. The traditional broadcast, tower, and bird’s-eye view cameras, as well as cups, leagues, and master leagues, are all present and accounted for.
Because the PC version is a conversion of the PS2 engine, the Xbox 360 version is the only one that has high-definition graphics and more animations than the PC version. However, the Xbox 360 version is missing a few features, such as cooperative play, the PES shop, a replay save function, and specific minor settings, such as the ability to create players, rename leagues, edit kits, team names, boots, and player appearances, and you cannot change kit combinations. Other features missing from the Xbox 360 version include a replay save feature and a PES shop.