Transformers: The Game is a version of the American film super-production Transformers: Dark of the Moon, made by Activision in 2007 and was based on the Transformers universe license. Even though the product uses the movie script a lot, it also gives us freedom, especially when picking robots and destroying the environment.
We start the game by picking a side in the conflict, which significantly affects how we play the game as a whole. The two factions each have their fictional campaigns and envelopes. When choosing missions for Autobots (like Optimus Prime, Ironhide, and Bumblebee), the gameplay reflects the events in the original movie screenplay a little more. Our main goal is to protect our beloved planet Earth from dangerous robots. But if we like the bad guys more, we can choose the Decepticon campaign (which includes Megatron, Barricade, Starscream, and others) and participate in a series of slightly less real-world missions that, if done well, can decide the fate of the planet in the sky. The player is thrown into the middle of things and has the chance to go to places from the movie and fight in the most critical fights from the film. It’s important to note that the plot doesn’t tell the user how to do his “duties.” On the contrary, it asks him to be creative and think outside the box when he does his “duties” (we are dealing here instead with a solution reminiscent of, e.g., Crackdown or GTA).
The show is set up in a way typical of action games, so there are a lot of direct fights between good and bad transformers. The player must learn how to take advantage of the robot’s strengths and abilities. Each robot can change into a different form at any time, giving it a new set of unique skills. The effectiveness of the clashes is directly linked to how well and skillfully the machines’ unique features are used. Here comes something else that is unique and new: the terrain and, more specifically, the things that appear on it. We all know that most action takes place in a big city. Because transformers are so big and powerful, they can quickly destroy almost any vehicle, building, or installation. But nothing stops you from using the local environment to your advantage and, for example, getting better at fighting. Every pole, car, or tree can be picked up and used as a weapon, whether a thrower or a close-quarters weapon. The machines of the enemy fraction can be used in the same way.