You can see the gameplay of Brian Lara 2007 – Pressure Play is quite similar to Brian Lara International Cricket 2007 but lacks most of the game modes outside of the 2007 ICC Cricket World Cup version. With the cricket play not much changed, when hitting the ball you decide to shoot through the analogue stick or shortcut keys, press the X button to shoot the ground and circle for the attic shot. In Fielding mode, there is even simpler gameplay. Every time a guard threw back onto the field or was in a position to make a catch, a sliding clock appeared. If you press the X button when the watch hits its sweet spot, the trap will stick or be thrown back to the wicket player more accurately. While Bowling mode is more complex, need to press X to start the archer, with the analogue stick used to determine the pitch.
However, Brian Lara 2007 – Pressure Play still has its own improvements. Unlike Brian Lara International Cricket 2007, there is no ability to play scans or to charge down the wicket. There are more ‘bows’ in matches (especially on the hard level), with boundaries coming from most shots. If you’re a fan of games that look a bit more realistic, then the game’s test difficulty offers some pretty good challenges, especially when hitting the ball and the effective shot time becomes more difficult than exponentially. A new addition is the Pressure game mode with a series of challenging tasks that need to complete different goals of scoring, defending or bowling. This mode is also designed for short play sessions and will take from one minute to half an hour or more to complete. Some tasks include recording a set amount of time, limiting your opponent’s running speed or reliving famous moments in cricket history. However, compared to the overall life of the game, there are only 16 challenges (a number not really much). Although this version has animations that look quite smooth and natural, close-ups are disappointing. Characters with slightly oversized heads compared to their bodies. And while games often run smoothly, there are occasional horrible frame rate slowdowns during protections, making players look like they actually move in slow motion. It doesn’t really affect the game too much, but it is annoying enough when fighting.