Super Pitfall is an adventure genre game produced by Pony Inc. The game was released on Nintendo in 1986 in Japan and 1987 in North America. The plot revolves around Harry’s journey. He and his niece Rhonda and their cat Quick Claw go in search of priceless diamonds. In the process of searching Due to searching for diamonds, Harry’s niece was lost in a cave. The Quick Claw is trapped in a cage while Rhonda is trapped in a trap. Upon finding his nephew, Harry discovers that the Quick Claw cage cannot open and Rhonda is affected by a curse and turns to stone. To rescue them, Harry must find the key and a magic potion to rescue Quick Claw and return Rhonda back to normal. The process of rescuing grandchildren and finding diamonds is almost simultaneous.
At the beginning of the game, Harry has a certain amount of life. This amount of life will decrease each time he is attacked by enemies or falls into the water. If this line of life ran out, the game would end and had to start over. In the process of moving, Harry will be prevented by extremely dangerous enemies such as frogs, snakes, spiders, falls, vultures and Cavalry (keepers of the labyrinth). His main weapon is a shotgun. The amount of ammunition of this gun is limited, however, he can pick up the bullets scattered on the way to replenish the ammunition. To destroy enemies, Harry can use guns to shoot at them or use fists when the gun runs out of ammunition. However, each enemy has a different number of lives, for example, to kill frogs, you only need to shoot one bullet accurately but to destroy the cavalry, you must shoot a minimum of three accurate bullets. In addition, the gun will have some limitations such as can only shoot in the front direction, the speed of the bullet is quite slow and can not shoot while sitting. Therefore, to destroy the enemy needs accurate calculation in each bullet. Harry could not use guns to attack below, so whenever he wanted to cross a river, Harry had to move flexibly to avoid piranhas and electric eels from attacking at any time.
The game is divided into several areas. At the end of each area is a teleport point to the next area. However, each area is very large. One of the most interesting features of the game is that there won’t be any help maps. Players will need to use their memory to remember past locations to avoid getting lost in an area.