Robotech: Crystal Dreams was a canceled Robotech video game for the Nintendo 64 developed by GameTek.
Crystal Dreams was primarily a space fighter simulation game with some resource management elements. The main protagonist worked as a mercenary and could obtain different amounts of credits based on the type of missions completed. Between levels the player would return to base and be able to interact with a variety of other characters, buy upgrades and modify his mecha. The game also had a continuing war time line where the player could get reports of what was happening in various locations of space, and could rush to the aid of those that needed his help the most and receive more credits for it. The mecha can be transformed into three different forms: “Fighter mode”, “Guardian mode”, and “Battloid mode”.