Bit. Trip Flux is another retro-styled, rhythm-themed videogame by Aksys and Gaijin games for the Wii’s WiiWare service. Flux is fundamentally similar to, and in many ways resembles, a “remix” of Bit. Trip Beat, in which the player uses the Wii Remote to slide a paddle up and down to reflect tone dots traveling rhythmically across the screen to build scores and multipliers.
Players are tasked with reflecting all dots or “beats” as they move across the screen from left to right. They are constantly skipping the beats “modes up” the audio and visual presentation, as well as the score, whereas missing too many “modes down” everything to simple, generally dull black and white–potentially with no audio at all. If you miss too many beats, the game will not end; lousy performance will result in the player returning to the previous checkpoint.
The game has three stages: Epiphany, Perception, and Catharsis. Only Epiphany is initially unlocked, and finishing this level unlocks Perception, which opens Catharsis. There are many checkpoints in each stage. In addition to providing beats that players must reflect, Flux adds a fresh twist to the Beat formula by including Avoid beats (which damage the paddle and “modes down”) and power-ups that strengthen the paddle, such as increasing its size.
Unlike Beat, which up to four people can play at the same time, Flux can only be played by two people at the same time.